
Julian Hoffmann Anton
is a creative Data Visualization Designer and Data Science Consultant, a specialist in 3D Data Visuals & Animations with a background in Economics & Urban Data Science. Aiming to make a positive impact on the world by presenting spatial data analytics through captivating visuals, including maps, networks, and charts. Always at the forefront of innovation, exploring cutting-edge open-source methods in 3D, Generative AI, Digital Art, and mixed media to transform the presentation of data.
German and Spanish, based in London, UK. Having lived in 8 countries around the globe he is now constructing real and imaginary worlds.
Studied a MSc in Smart Cities and Urban Analytics from the University College London (UK) and a BSc in Economics from Université Libre de Bruxelles (Belgium).

Showreel of Julian Hoffmann Anton's visual work!
Let's bring your insights to life!
Contact for collaborations: https://www.julian-hoffmann-anton.com/ Visuals made mainly with Blender, Photoshop and R.

Global Shipping Traffic Density : this is an experimental visualisation made in Blender with all observed ship movement from 2015-2020, at 500 m resolution from IMF's World Seaborne Trade Monitoring System & also NASA‘s Black Marble satellite imagery. As you can see, the oceans and seas are transparent, creating a unique view that includes the other side of the globe.
The “Tokyo Eat Map” is an experimental data visualization in 3D with a “meta” reference to the data it displays. It represents the density of restaurants in central Tokyo on a map, morphed into a typical Japanese ramen dish. It is a mix of a heatmap, density map and contour visualization, embellished with artistic liberties.
I see it as a simple story of finding the right ramen restaurant within Tokyo’s culinary hotspots, and dreaming the delicious dish as a map or vice versa, the map as a dish.
The data is freely available from OpenStreetMap’s points of interest, specifically places labelled as “Restaurant”.
The first version which I have been enriching since was made as part of an online creative mapping challenge: 30DayMapChallenge November 2021. All made with open-source programmatical GIS tools in R, then modelled in Blender, an open-source 3D visual effects software, and finally edited and labelled in Photoshop for the final touch.
Artistic Visualisation of the London underground network, 2021. Made for the #30DayMapChallenge in Blender.

Population Density of Los Angeles 2025.
Visualisation made for GeoPostocode: get the data here! https://www.geopostcodes.com/population-by-zip-code/ Made in Blender, rendered in Cycles render engine. Behind the scenes soon: https://x.com/Julian_H0ffmann

The Geology of the Moon | Lunalogy A concept visualization based on the "Unified Geologic Map of The Moon" by C.M. Fortezzo, P.D. Spudis, and S.L Harrel, 2019. This piece highlights a wide variety of geological features on our celestial neighbour. It’s fascinating to explore a distant world we can marvel at during a quiet afternoon, a special evening, or a magical night. Created for the #30DayMapChallenge - Space and Time. . Made in Blender, some #rstats, Adobe Illustrator & DaVinci Resolve. #GIS